Blackfrost Guecubu

Level 8
Creature· coldRareMediumRemaster
AC
27
HP
110
Speed
25 ft.
Perception
+15
Fort
+17
Ref
+16
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances electricity 10, physical 10
Languages necril
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +18, acrobatics +16, stealth +16, intimidation +15
Other Speeds burrow 15 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Jaws +20 (agile, unarmed), Damage 2d8+8 piercing

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Void Healing
Blackfrost

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.

Saving Throw DC 27 fortitude

Stage 1 4d6 cold (1 minute)

Stage 2 weakness to cold 5 and Drained 1 (1 day)

Stage 3 weakness to cold 10 a

Break Ground◆◆

The guecubu stomps, and the ground breaks and ripples in a 30-foot area, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (DC 26 reflex save).

The area becomes difficult terrain and hazardous terrain, with each square dealing 3[piercing] damage to a creature that moves through it. A guecubu is immune to these effects.

Ground under the effects of a Consecrate ritual or a Circle of Protection spell tuned against evil or chaos can't be

Shattering Death

When the blackfrost guecubu is destroyed, it shatters and fills the air around it with a cloud of razor-sharp shards of ice. Creatures in a 10-foot area take 8d8 cold (DC 26 reflex). Creatures that critically fail this save also take 1d6 bleed.

Shove into Ice

When the blackfrost guecubu successfully a creature into an ice or frozen earth barrier, the target must succeed at a DC 26 reflex save or become merged with the barrier, with the effects of One with Stone until the target .

Tundra Glide

The blackfrost guecubu can Burrow through any frozen earth, ice, or snow, not including rock. When it does so, the blackfrost guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.

Wrathful Misfortune

A creature damaged by a guecubu must succeed at a DC 26 will save or become cursed with consummate bad luck. The creature becomes Clumsy 2.

Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.

Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death.

A guecubu remembers what was done to them, and the memories of their supposed mistreatment fuel their quest for revenge. Guecubus are well-equipped to exact such vengeance. Along with monstrous power and the ability to move through earth, they retain all the cunning they had in life. These creatures are known to kill their enemies one by one, leaving no trace of their presence behind save pebbles and dust.