Blasphemer of Zon-Kuthon

Level 2
Creature· humanMediumRemaster
AC
17
HP
35
Speed
25 ft.
Perception
+8
Fort
+6
Ref
+7
Will
+10
Languages common, shadowtongue
Skills deception +9, intimidation +7, performance +7, society +7, religion +6
Recall Knowledge DC 16 (society)

Attacks

Melee Spiked Chain +9 (disarm, trip), Damage 1d8+5 slashing
Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Hand Crossbow +7 (reload 1 ft.), Damage 1d6+2 piercing

Abilities

Twisted Faithinteraction

When attempting a Religion skill check, the blasphemer can roll deception instead, so long as they have an intelligent creature around as a witness. If the creature is a follower of the blasphemer's faith, the blasphemer receives a +2 circumstance bonus to the check.

False Blessing

The blasphemer attempts a DC 15 religion check to attempt to cast the 1st-rank spell their deity grants to clerics (Phantom Pain for Zon-Kuthon). The spell must take 1, 2, or 3 actions to Cast. The blasphemer can use twisted faith to roll DC 15 deception instead if they have a witness, as normal.


Critical Success The blasphemer successfully Casts the Spell, then is Stunned with a value equal to the number of actions the spell takes – 1.

Success As critical success, plus the blasphemer ta

Blasphemers spread messages contrary to the tenets of their faith, often out of the belief that the gods are specifically targeting them to spread this message. In some cultures, such as Nidal, this is a heretical crime and can send a blasphemer on the run from the law.


Religions inspire devout individuals to uphold their tenets.