Blood Hag

Level 8
Creature· hagMediumRemaster
AC
26
HP
155
Speed
25 ft.
Perception
+17
Fort
+14
Ref
+17
Will
+17
Immunities bleed
Resistances fire 10
Weaknesses cold-iron 10
Languages aklo, chthonian, common, diabolic, jotun
Senses bloodsense 90 ft. (imprecise), darkvision
Skills deception +19, athletics +18, diplomacy +17, stealth +17, occultism +16, acrobatics +15
Recall Knowledge DC 24 (society)

Attacks

Melee Jaws +18, Damage 2d12+7 piercing
Melee Claw +18 (agile), Damage 2d8+7 slashing
Melee Firebolt +19 (agile, fire, occult), Damage 5d6 fire

Abilities

Bloodsense (Imprecise) 90 feetinteraction

A blood hag can sense the presence of blood and creatures with blood. They can tell the difference between spilled blood and the blood within a living creature.

Borrowed Skininteraction

A blood hag wears a covering of skin stolen from a humanoid creature they've killed, hiding their true form. They appear as the creature whose skin they're wearing, including to spells that would detect that creature. Creatures can still potentially detect the deception as described in the Impersonate action.

Spreading coarse salt inside the skin prevents the hag from putting it back on, forcing them to keep their fiery form until they kill another humanoid and spend 1 hour turning it into a n

Coveninteraction

A blood hag adds Aerial Form, Fiery Body, and Nightmare to their coven's spells.


Assume Fiery Form◆◆◆

The blood hag removes their borrowed skin and transforms into a brilliant ball of fire. They become amorphous (allowing them to move through a gap at least 1 foot wide without Squeezing and move at full Speed while Squeezing), gain the fire trait and a fly Speed of 60 feet, become immune to fire, and emit light as a torch. They lose their melee Strikes and can't Drain Blood, but they deal 4d6 fire damage with a DC 26 reflex save to each creature that touches them, including a creature that hits

Drain Blood

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the blood hag's reach


Effect The hag sinks their fangs into the creature to drink its blood. This requires a successful Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim becomes Drained 1. The hag regains 15 Hit Points, gaining any excess HP as temporary Hit Points that last for 1 hour. Drinking blood from a creature

Grab

Blood hags, also known as soucouyants, infiltrate communities in the guise of young innocents. This disguise is more than an illusion, for a blood hag wears the skin of a previous victim to hide their true appearance. During the day, their disguise is almost perfect. But after sunset, the creature sheds their skin, hides it in a safe place, and stalks the night to drink the blood that sustains them.

Able to travel quickly in the form of a ball of fire and to slip through keyholes or the slightest crack in a door or window, blood hags feed on sleeping victims then return home before morning to don their stolen skin.


Hags are bizarre predators with uncertain origins, best known for targeting children and the young. To a one, they appear female, and they typically disguise themselves as mortal women in their day-to-day lives. Their powerful magic and manipulative tactics allow them to lure in the naive and vulnerable, exploiting their victims for their own sadistic purposes before kidnapping or devouring them. The typical hag is defined by a vain and controlling nature. Less malevolent hags may exist, but if so, they keep themselves well hidden to avoid the attentions of adventurers and their own abusive kin.