Bloodshroud

Level 13
Creature· evilUncommonMediumLegacy
AC
33
HP
210
Speed
0 ft.
Perception
+23
Fort
+20
Ref
+26
Will
+23
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Languages chthonian, common, draconic, empyrean, necril
Senses darkvision, lifesense 60 ft.
Skills acrobatics +27, arcana +27, occultism +27, stealth +24, athletics +22
Other Speeds fly 30 ft.
Recall Knowledge DC 33 (religion)

Attacks

Melee Greatsword +26 (magical, versatile-p), Damage 3d10+15 slashing
Melee Claw +25 (agile, finesse, unarmed), Damage 3d8+14 slashing

Abilities

Lifesense 60 feetinteraction
Bloodshift

Trigger A creature within 30 feet of the bloodshroud takes damage


Effect The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature.

Sanguine Shroud

The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.


Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.

Success The creature is unaffected.

Failure The creature becomes Drained 1 and takes 2d6 bleed

Void Healing
Spellstrike◆◆

Frequency until recharged


Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two atta

During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses.