Bloodshroud
Level 13Attacks
Abilities
Trigger A creature within 30 feet of the bloodshroud takes damage
Effect The bloodshroud transports itself and any items it's carrying to any unoccupied space adjacent to the triggering creature.
The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.
Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
Success The creature is unaffected.
Failure The creature becomes Drained 1 and takes 2d6 bleed
Frequency until recharged
Effect The bloodshroud channels a spell that takes 1 or 2 actions to cast and requires a spell attack roll into a claw or greatsword Strike. The effects of the spell don't occur immediately but are imbued into the bloodshroud's attack instead. The bloodshroud makes a melee Strike with a weapon or claw. The spell is coupled with the bloodshroud's attack, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two atta
During the war between Geb and Nex, necromancers conducted dangerous magical experiments to gain every possible advantage over their enemies. One such endeavor attempted to distill the essence of vampiric mists to create a protective shroud for an army of undead maguses.