Bloodsiphon

Level 4
Creature· amphibiousUniqueMediumLegacy
AC
19
HP
80
Speed
10 ft.
Perception
+10
Fort
+11
Ref
+7
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses slashing 5
Languages aklo
Senses tremorsense 30 ft. (imprecise)
Skills athletics +12
Other Speeds swim 20 ft.
Recall Knowledge DC 29 (religion)

Attacks

Melee Mouth +14, Damage 2d8+6 piercing
Melee Spittle +11, Damage 3d6 void

Abilities

Tremorsense 30 feetinteraction
Death Burst

When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area.

Creatures in range must attempt a DC 21 reflex save.


Critical Success The creature is unaffected.

Success The creature takes 2d6 void damage.

Failure The creature takes 4d6 void damage.

Critical Failure The creature takes 6d6 void damage and is Enfeebled 2 for 1 hour.

Void Healing
Blood Drain

Requirements The bloodsiphon has a creature Grabbed or Restrained


Effect The bloodsiphon drains blood from the creature it has grabbed. This deals 4d4 untyped damage and the bloodsiphon grows temporarily moist and slimy as it regains 8[healing] Hit Points, gaining any excess as temporary Hit Points that last for 1 minute.

A creature that has its blood drained by the bloodsiphon is Drained 1 until it receives any type of healing.

Grab