Bloody Barber Goon
Level 12Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Throwing your weight behind your attack, you hit your opponent hard enough to make it stumble back. Make a Strike with a two-handed melee weapon. If you hit a target that is your size or smaller, that creature is off-guard until the end of your current turn, and you can automatically Shove it, with the same benefits as the Shove action (including the critical success effect, if your Strike was a critical hit). If you move to follow the target, your movement doesn't trigger reactions. This Strike
The goon deals an additional 2d6 precision damage to Off-Guard creatures.
The Bloody Barber goon makes one dagger Strike and one club Strike, ignoring the multiple attack penalty until after the second Strike. Each Strike deals an additional 1d8 slashing or piercing damage (for the dagger) or bludgeoning damage (for the club).