Blue Streak Ambushers (7-8)

Level 5
Creature· humanRareMediumLegacy
AC
21
HP
75
Speed
25 ft.
Perception
+13
Fort
+10
Ref
+15
Will
+11
Languages common, hallit
Skills acrobatics +13, athletics +13, thievery +13, stealth +11, society +9, deception +7
Other Speeds climb 15 ft.
Recall Knowledge DC 25 (society)

Attacks

Melee Kukri +15 (agile, magical, trip), Damage 1d6+7 slashing
Melee Techno-Junk Sniper Rifle +15 (reload 1 ft.), Damage 3d6 fire

Abilities

Hazard Spotter

The ambusher automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.

Trick Attack

The ambusher musters their guile to attempt a clever attack that catches their foe unprepared. The ambusher chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the ambusher can Interact to draw the weapon (or to reload it if they choose the sniper rifle).