Blue Viper (Level 14)

Level 14
Creature· evilUniqueSmallLegacy
AC
34
HP
260
Speed
25 ft.
Perception
+28
Fort
+27
Ref
+28
Will
+22
Languages goblin, taldane, tien, ysoki
Senses low-light-vision
Skills acrobatics +27, stealth +27, thievery +25, deception +23, diplomacy +21, athletics +16
Recall Knowledge DC 42 (society)

Attacks

Melee Shortsword +27 (agile, finesse, magical, versatile-s), Damage 2d6+6 piercing
Melee Greater Acid Flask +29 (acid, alchemical, bomb, consumable, splash), Damage 1 acid plus 3d6 acid plus 3 acid
Melee Greater Alchemist's Fire +29 (alchemical, bomb, consumable, fire, splash), Damage 3d8 fire plus 3 fire plus 3 fire
Melee Greater Bottled Lightning +29 (alchemical, bomb, consumable, electricity, splash), Damage 3d6 electricity plus 3 electricity
Melee Greater Frost Vial +29 (alchemical, bomb, cold, consumable, splash), Damage 3d6 cold plus 3 cold

Abilities

Infused Itemsinteraction

Blue Viper carries the following infused items: 2 Acid Flask (Greater), 4 Alchemist's Fire (Greater), 6 Blightburn Resin, 4 Bottled Lightning (Greater), 3 Deathcap Powder, 4 Elixir of Life (Greater), 2 Frost Vial (Greater), 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

Poisoned Coat

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.


Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Pinpoint Poisoner

When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.

Poison Spray

Requirements Blue Viper is holding a contact or injury poison.


Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot area. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

Potent Poisoner

Blue Viper's infused poisons have a DC of 34.

Quick Application

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.