Blue Viper (Level 20)

Level 20
Creature· evilUniqueSmallLegacy
AC
44
HP
366
Speed
25 ft.
Perception
+33
Fort
+30
Ref
+36
Will
+33
Immunities poison
Languages goblin, taldane, tien, ysoki
Senses low-light-vision
Skills acrobatics +35, stealth +35, thievery +33, athletics +29, deception +28, diplomacy +26
Recall Knowledge DC 50 (society)

Attacks

Melee Shortsword +38 (agile, finesse, magical, versatile-s), Damage 4d6+11 piercing
Melee Major Acid Flask +38 (acid, alchemical, bomb, consumable, splash), Damage 1 acid plus 4d6 acid plus 4 acid
Melee Major Tanglefoot Bag +38 (alchemical, bomb, consumable, fire, splash), Damage 0 bludgeoning
Melee Major Bottled Lightning +38 (alchemical, bomb, consumable, electricity, splash), Damage 4d6 electricity plus 4 electricity
Melee Major Frost Vial +38 (alchemical, bomb, cold, consumable, splash), Damage 4d6 cold plus 4 cold
Melee Major Thunderstone +38 (alchemical, bomb, consumable, sonic, splash), Damage 4d4 sonic plus 4 sonic
Melee Hidden Cheek Needles +35 (concealable), Damage 9 piercing

Abilities

Infused Itemsinteraction

Blue Viper carries the following infused items:

3 Acid Flask (Major)

5 Black Lotus Extract

3 Bottled Lightning (Major)

4 Elixir of Life (True)

3 Frost Vial (Major)

2 Mindfog Mist

3 Oblivion Essence

3 Tanglefoot Bag (Major)

5 Tears of Death

2 Thunderstone (Major)

These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

+3 status to all saves vs. transmutation
Poisoned Coat

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.


Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Pinpoint Poisoner

When Blue Viper successfully Strikes an off-guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a -2 circumstance penalty to its initial save against that poison.

Plum Rain Deluge◆◆◆

Frequency once per round


Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot area within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are red

Poison Spray

Requirements Blue Viper is holding a contact or injury poison.


Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot area. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

Potent Poisoner

Blue Viper's infused poisons have a DC of 47.

Quick Application

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

Quick Bomber

Blue Viper Interacts to draw a bomb, then Strikes with it.

Toxic Escape◆◆

Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot area, then Sneaks up to his Speed. He is not exposed to the inhaled poison.