Blune's Illusory Toady

Level 16
Creature· chaoticRareMediumLegacy
AC
36
HP
150
Speed
30 ft.
Perception
+27
Fort
+25
Ref
+27
Will
+22
Immunities paralyzed, unconscious, poison, precision, death-effects, disease
Resistances all-damage 10
Languages common, protean
Senses darkvision
Skills deception +30, acrobatics +29, stealth +29
Recall Knowledge DC 40 (religion)

Attacks

Melee Chaos Hand +35 (agile, chaotic, finesse, magical), Damage 3d8+12 spirit

Abilities

Attack of Opportunity
Ferocious Devotion

When an illusory toady is destroyed, it dissolves into a puddle of cerulean quintessence before reforming to quasi-life once more. One round after it is destroyed, the toady starts re-forming. One round after that, the toady is completely healed and begins to fight once more.

If damaged while it is re-forming but before the process is complete, the toady is destroyed but splits into two cerulean puddles that begin re-forming into two identical toadies 1 round later, each with half the maximum

Amplify Spell◆◆◆

The toady wills itself to become a conduit for Blune's next spell, empowering the spell.

The toady becomes Immobilized until the beginning of its next turn.

If Blune Bandersworth is within 30 feet and Casts a Spell before the toady's next turn, the spell travels through the toady before redirecting toward its intended target.

The spell is heightened by 1 rank, to a maximum of 10th rank. The toady is then destroyed.