Blustering Gale

Level 11
Creature· airGargantuanRemaster
AC
30
HP
150
Speed
25 ft.
Perception
+20
Fort
+22
Ref
+24
Will
+18
Immunities bleed, paralyzed, poison, sleep
Weaknesses area-damage 10, splash-damage 10
Languages sussuran
Senses darkvision
Skills athletics +22, intimidation +22, acrobatics +20, stealth +18
Other Speeds fly 60 ft.
Recall Knowledge DC 28 (nature)

Abilities

Bullying Bluster

30 feet. The blustering gale constantly unleashes a tirade of insults and aggressive taunts. Each enemy who enters or starts their turn in the aura must succeed at a DC 30 will save or become Stupefied 1 for as long as they remain within the aura (Stupefied 2 on a critical failure). The troop's members are collectively able to mimic a few curse words or insults in every language, allowing their Bullying Bluster to affect any creature who understands a language. A creature who succeeds at its sav

Troop Defenses
Pummeling Winds

1 to 3

Frequency once per round


Effect The blustering gale bashes, batters, and pummels each adjacent enemy (DC 27 reflex save). The damage depends on the number of actions.

1 (1d8+2)[bludgeoning] damage

2 (2d8+12)[bludgeoning] damage

3 (3d8+15)[bludgeoning] damage

Troop Movement

Whenever a troop Flies or Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

Windstorm◆◆

The blustering gale exhales as a unit, creating a powerful windstorm. This windstorm is a 10-foot area within 100 feet that deals (3d8+10)[bludgeoning|options:area-damage] damage (DC 30 reflex save). Creatures that fail their saving throw are pushed 10 feet in any direction (plus knocked Prone on a critical failure). When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot area and the distance pushed decreases to 5 feet.

Blustering gales are among the least of air elementals: spirits of the small breezes who sometimes arise in the wake of mightier creatures, like the downdraft of a swallow's wing or the sharp expulsion of a vigorous cough. Unwilling or unable to act effectively alone, they form into "gales," collections of weak elementals that use their combined power to hurl insults and pummel those who defy them in a misguided attempt to rise above their humble origins.

Together, they force other creatures to do their bidding, then move on when they grow bored. While most gales claim their abandoned minions were useless, in truth, blustering gales lack the commanding presence and confidence to retain vassals for long.

Lackeys

Blustering gales sometimes serve as heralds or enforcers for other creatures (including cloud dragons, jaathooms, and other powerful air elementals), bullying and intimidating others at the behest of a more influential overlord. While blustering gales often feel secure and confident in these roles, they rankle at subservience, and rarely feel content with such an arrangement for long.