Bodach

Level 6
Creature· feyUncommonMediumRemaster
AC
23
HP
110
Speed
25 ft.
Perception
+14
Fort
+14
Ref
+12
Will
+17
Weaknesses cold-iron 5
Languages common, fey
Senses low-light-vision
Skills deception +15, thievery +15, intimidation +13, nature +13, stealth +13, acrobatics +11, athletics +11, diplomacy +11
Other Speeds climb 10 ft.
Recall Knowledge DC 24 (nature)

Attacks

Melee Staff +16 (magical, two-hand-d8), Damage 2d4+6 bludgeoning

Abilities

Gray Aura

15 feet. The bodach is always surrounded by a pall of gloomy gray, like the air before it rains. A non-fey or non-hag creature entering the aura or beginning their turn in the aura must succeed at a DC 21 will save or become Slowed 1 for 1 round (Slowed 2 on a critical failure). A creature who succeeds is temporarily immune to the aura for 1 minute.

Implacable Curse◆◆

The bodach makes a staff Strike. If it hits, it deals an additional 2d8 spirit damage, and the target must attempt a save against either Mumbletongue or Stumblefoot (the bodach's choice).

Mumbletongue◆◆

The bodach mumbles a string of half-comprehensible nonsense, cursing creatures within a 10-foot emanation. Each creature in the area must succeed at a DC 24 will save or become Stupefied 1 for 1 minute (Stupefied 2 on a critical failure).

Stumblefoot◆◆

The bodach stares unblinkingly at its foes, cursing creatures within a 15-foot cone. Each creature in the area must succeed at a DC 24 fortitude save or become Clumsy 1 and Enfeebled 1 for 1 minute (Clumsy 2 and Enfeebled 2 on a critical failure).

Unstoppable

A bodach reduces any penalty it takes to its Speed by 5 feet (to a minimum of 0 feet). A bodach can fit into tight spaces as if it were a Small creature. It can move at its full Speed while Squeezing.