Bodyguard

Level 1
Creature· humanMediumRemaster
AC
16
HP
25
Speed
25 ft.
Perception
+8
Fort
+8
Ref
+7
Will
+4
Languages common
Skills athletics +7, intimidation +6, society +2
Recall Knowledge DC 15 (society)

Attacks

Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Melee Greatclub +7 (backswing, shove), Damage 1d10+4 bludgeoning
Melee Sap +7 (agile, nonlethal), Damage 1d6+4 bludgeoning
Melee Sling +5 (propulsive, reload 1 ft.), Damage 1d6+2 bludgeoning

Abilities

Bodyguard's Reprisal

Trigger A creature attacks the subject of bodyguard's defense


Effect The bodyguard makes a Strike against the triggering creature.

Bodyguard's Defense

The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

Effect: Bodyguard's Defense

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.