Bog Mummy Amalgamation

Level 9
Creature· evilUniqueLargeLegacy
AC
27
HP
160
Speed
20 ft.
Perception
+18
Fort
+19
Ref
+15
Will
+20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10
Weaknesses cold 10
Languages common, necril
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +19, stealth +16
Other Speeds burrow 15 ft.
Recall Knowledge DC 36 (religion)

Attacks

Melee Fist +20 (reach 10 ft., unarmed), Damage 2d6+5 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Breath of Silt

30 feet. A creature that begins its turn within the area feels as if its lungs are filling with silt and must succeed at a DC 25 fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new saving throw at the end of its turn.

A creature that succeeds is temporarily immune to breath of silt for 24 hours.

Rise Up

Trigger A creature walks on top of the bog mummy amalgamation lying buried in the silt below

Requirements Initiative has not yet been rolled


Effect The bog mummy amalgamation notices the creature automatically and Burrows before rolling initiative.

Void Healing
Bog Rot

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as normal for a disease.

A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic

Saving Throw DC 21 fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 3d6 void damage and Clumsy 1 (1 day).

Fist Flurry◆◆

The amalgamation makes two fist Strikes against two different targets within its reach. Its multiple attack penalty doesn't increase until after both attacks.