Boggard Dreadknot
Level 10Abilities
HP 180 (4 segments); Thresholds 120 (3 segments), 60 (2 segments)
1 to 3
Frequency once per round
Effect The boggard dreadknot pummels each enemy in a 5-foot emanation with their clubs, with a DC 26 reflex save. The damage dealt depends on the number of actions.
1 2d6 bludgeoning damage
2 (3d6+10)[bludgeoning|options:area-damage] damage
3 (4d6+13)[bludgeoning|options:area-damage] damage
The boggard dreadknot unleashes a chorus of terrifying croaks. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a DC 26 will save; those who critically succeed are temporarily immune for 1 minute.
The dreadknot draws javelins and launches a coordinated barrage. This barrage is a 10-foot burst within 30 feet that deals 4d6 piercing damage (DC 26 reflex save). When the dreadknot is reduced to 2 segments, this area decreases to a 5-foot burst.
Effects that target only animals or only humanoids may not work on the boggard dreadknot, subject to the GM's discretion.
A boggard dreadknot ignores difficult terrain caused by swamp terrain features.
The dreadknot's giant frogs lash out at each enemy in a 15-foot emanation with their tongues, requiring them to succeed at a DC 26 reflex save or become Grabbed. A creature grabbed in this way isn't Immobilized, but it can't move more than 15 feet from the dreadknot. A creature can sever one of the tongues with a Strike against AC 25 that deals at least 15 slashing damage. This doesn't deal damage to the dreadknot.
The boggard cavalry wields clubs as they ride giant frogs into battle, often ranging out of their swamp homelands to strike fear into the hearts of their enemies.