Boggard Scout

Level 1
Creature· amphibiousMediumRemaster
AC
16
HP
24
Speed
20 ft.
Perception
+7
Fort
+9
Ref
+5
Will
+7
Languages boggard, common
Senses darkvision
Skills athletics +8, stealth +7, acrobatics +5
Other Speeds swim 25 ft.
Recall Knowledge DC 15 (society)

Attacks

Melee Morningstar +8 (versatile-p), Damage 1d6+3 bludgeoning
Melee Tongue +8 (reach 10 ft.)
Melee Sling +7 (propulsive, reload 1 ft.), Damage 1d6+1 bludgeoning

Abilities

Swamp Passage

A boggard scout ignores difficult terrain caused by swamp terrain features.

Terrifying Croak

The boggard scout unleashes a terrifying croak. Any non-boggard within 30-foot area becomes Frightened 1 unless they succeed at a DC 17 will save; those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

If the boggard scout hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

Often tasked with patrolling the borders of their lands, boggard scouts learn to speak another language (typically Common) to deal with trespassers.


Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.