Boggard Swampseer
Level 3Attacks
Abilities
The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot area (DC 19 fortitude save); any creature with the Frightened condition takes additional sonic damage equal to twice the value of its frightened condition.
The boggard can't use Destructive Croak again for .
Trigger The boggard swampseer or one of their allies within 60 feet attempts a saving throw against an auditory or sonic effect
Effect The swampseer releases a croak that drowns out other sounds. They roll a performance check. They and boggard allies in the area can use the higher result between the swampseer's Performance check and their saves to resolve the effects against the auditory or sonic effect.
A boggard swampseer ignores difficult terrain caused by swamp terrain features.
The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30-foot area becomes Frightened 1 unless they succeed at a DC 19 will save; those who critically succeed are temporarily immune for 1 minute.
If the boggard swampseer hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
The boggard swampseer has been gifted with magic through their worship of the demon lord Gogunta, and they use their power to rule a boggard village, keeping the rest of the village in line and planning raids on nearby communities.
Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.