Boiling Spring
Level 13Attacks
Abilities
The boiling spring ignores the Concealed condition from mist and steam.
Trigger An effect would deal fire damage to the boiling spring, even if they would ignore the damage
Effect The boiling spring evaporates into the air. Until the beginning of the boiling spring's next turn, they can't be attacked or targeted. They still occupy their space, and their auras still function as normal.
25 feet. The boiling spring radiates heat, raising the air temperature around them. A creature that starts its turn in the emanation must succeed at a DC 33 fortitude save or become Fatigued while it remains in the area; creatures immune to environmental heat effects or with any fire resistance are immune.
If the boiling spring is destroyed with cold damage, their body freezes over and explodes, sending out a wave of frigid air and ice shards that deal 4d6 piercing 4d6 cold to creatures in a 20-foot area (DC 36 reflex save).
The boiling spring breathes out a cloud of steam in a 30-foot area that deals 14d6 fire damage to each creature in the area (DC 33 reflex save). The boiling spring can't use Scalding Breath again for .
Often mistaken for air elementals due to their hazy, almost-imperceptible forms, a boiling spring is a humanoid water elemental made of scalding steam and bubbling water. When summoned to the Universe, a boiling spring raises the ambient temperature around them, making the surrounding climate humid and muggy. They seem to enjoy the discomfort they cause, though some regard it as merely a fun prank while others truly revel in the misery and look for ways to cause more.