Bone Skipper Swarm

Level 6
Creature· animalUncommonLargeLegacy
AC
24
HP
120
Speed
25 ft.
Perception
+17
Fort
+14
Ref
+17
Will
+12
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 9, slashing 9
Weaknesses area-damage 9, splash-damage 9
Senses darkvision
Skills acrobatics +17
Other Speeds fly 40 ft.
Recall Knowledge DC 24 (nature)

Abilities

Bonesense (Imprecise) 30 feetinteraction

A bone skipper swarm identifies bones and creatures with a skeletal system in the listed range.

Swarm Mind
Marrow Rot

Marrow rot affects only creatures with a skeletal system

Saving Throw DC 24 fortitude

Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2 (1 day)

Stage 3 Enfeebled 2 and Drained 1 (1 day)

Swarming Bites

Each enemy in the swarm's space takes 3d6 piercing damage (DC 24 reflex) save plus exposure to marrow rot.