Brainchild

Level 11
Creature· illusionRareLargeRemaster
AC
30
HP
200
Speed
30 ft.
Perception
+18
Fort
+21
Ref
+22
Will
+18
Immunities death-effects, disease, doomed, scrying
Weaknesses mental 10
Senses darkvision
Skills intimidation +24, deception +22, performance +22, society +21, stealth +20
Other Speeds fly 30 ft.
Recall Knowledge DC 33 (arcana)

Attacks

Melee Illusory Weapon +24 (illusion, mental, occult), Damage 4d6+10 mental
Melee Illusory Weapon +24 (illusion, mental, occult), Damage 4d6+6 mental

Abilities

Telepathy 100 feetinteraction
Universal Languageinteraction

Anything spoken by the brainchild is perceived by the listener in its native language.

Urban Legendinteraction

A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.

The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.

A cr

Persistence of Memory

When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after .

A rumor can become so vivid and persistent that it comes to life, creating a brainchild—a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors are borne from victims of a Vision of Death spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as dangerous as one believes them to be. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.