Brakknap

Level 4
Creature· goblinUniqueSmallRemaster
AC
20
HP
55
Speed
25 ft.
Perception
+11
Fort
+8
Ref
+11
Will
+14
Languages common, goblin
Senses darkvision
Skills diplomacy +12, religion +12, society +12, medicine +10, nature +10, occultism +10
Recall Knowledge DC 29 (society)

Attacks

Melee Light Mace +12 (agile, finesse, shove), Damage 1d4+4 bludgeoning
Melee Hand Crossbow +12 (reload 1 ft.), Damage 1d6+4 piercing

Abilities

Goblin Scuttle

Trigger A goblin ally ends a move action adjacent to Brakknap


Effect Brakknap Steps.

Evoke Fault

The spirits of his ancestors tell Brakknap of a weakness of a foe within 30 feet. Until the end of his turn, Brakknap gains a +1 status bonus to the attack roll of his next Strike against that target, and that Strike deals an extra 1d6 precision damage. At the end of his turn, Brakknap becomes Clumsy 1 for 1 minute. If Brakknap uses Evoke Fault while clumsy, he increases the value of his clumsy condition by 1, to a maximum of Clumsy 3.

Vision of Goblins' Fall

Frequency once per 10 minutes


Effect Brakknap touches a foe, making them experience the pain suffered by Chitterwood goblins during the Goblinblood Wars. The target takes 3d6 mental damage (DC 21 will save). A creature that fails the save is also Frightened 1 (Frightened 2 on a critical failure).