Breath of Blood

Level 11Hazard (Complex)
HazardUniqueMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+19
Recall Knowledge DC 38 (arcana)
Disable Three DC 33 nature or DC 33 occultism checks to draw from the blood its magical nature, causing it to clot and become inert, a DC 36 religion check to offer prayers to sever the sacred link to Kabriri, or Dispel Magic (6th rank; counteract DC 29) to render the hazard inert for 10 minutes

A churning pool of blood bubbles and seethes, periodically venting noxious vapors into the air.