Briargeist
Level 15Attacks
Abilities
A briargeist is bonded to Tanglebriar and must remain within it. If the briargeist moves outside of Tanglebriar, they are immediately destroyed.
Saving Throw DC 36 will
Maximum Duration 6 rounds
Stage 1 Dazzled and Off-Guard (1 round)
Stage 2 Confused and off-guard (1 round)
Stage 3 3d10 mental damage, confused, and off-guard (1 round)
The incorporeal seeds ejected from a briargeist grow rapidly when they damage living creatures. Living creatures hit by a briargeist's infesting seed must attempt a DC 36 fortitude save with the following effects. A living creature can only host one briarvine at a time; a creature that currently has a briarvine growing out of them after failing a previous saving throw does not need to attempt additional Fortitude saves.
Critical Success The seed fails to take root.
Success The seed fails
Briargeists are verdorites unique to Tanglebriar. Millennia spent steeping in Treerazer's corruptive influence has granted them far greater strength while distorting their forms away from the vaguely humanoid to an animate tangle of thorny vines, roots, and fungal growths.
About Verdorites Verdorites are the enraged spectral echoes left behind when an ecosystem experiences a catastrophic collapse. Calling upon the essences of millions of extinguished plants and animals, they punish any they deem responsible for the disaster, as well as whoever might try to harm the lands to which they are bound. Additional verdorites are detailed on pages 164–165 of Pathfinder Book of the Dead.