Broken Centurion

Level 10
Creature· constructMediumLegacy
AC
31
HP
170
Speed
40 ft.
Perception
+20
Fort
+22
Ref
+25
Will
+16
Senses darkvision
Skills acrobatics +23, athletics +23
Recall Knowledge DC 27 (arcana)

Attacks

Melee Dulled Blade +23 (agile, sweep), Damage 2d10+5 slashing
Melee Cannon +23 (concussive, fatal-d8), Damage 3d6+6 piercing

Abilities

Misaligned Gears

The spiral centurion loses access to its Rev Up ability, and if it Strides more than once per round, it takes 1d10 untyped damage per Stride after the first.

Top-Heavy

A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion Prone is reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone, it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand, but it must succeed at a DC 30 acrobatics check to do so.

Hurl Blade◆◆

The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot area (DC 30 reflex save).

At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the same line.

Reload Guns

The spiral centurion loads ammo into its many guns.

Trample◆◆◆

Medium or smaller, blade, DC 30 reflex


Whirling Death◆◆◆

The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Whirling Fire◆◆◆

Requirements The spiral centurion has used Reload Guns three times since the last time it used Whirling Fire


Effect The spiral centurion spins furiously in place, firing its guns wildly and dealing 8d6 piercing damage to creatures in a 60-foot area (DC 28 reflex). Creatures further than 30 feet away gain a +4 circumstance bonus on their save against this attack.

These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below.

Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.