Bugaboo

Level 6
Creature· evilUncommonMediumLegacy
AC
24
HP
95
Speed
30 ft.
Perception
+14
Fort
+11
Ref
+17
Will
+14
Immunities fear-effects
Weaknesses cold-iron 6
Languages aklo, common, fey
Senses low-light-vision
Skills acrobatics +15, stealth +15, deception +14, intimidation +14, thievery +13
Recall Knowledge DC 24 (nature)

Attacks

Melee Claw +15 (agile, finesse, magical, unarmed), Damage 2d8+6 slashing

Abilities

Devour Soul◆◆◆

Requirements The bugaboo has killed a creature within the last round and is adjacent to the creature


Effect The bugaboo consumes the creature's soul. The soul is utterly destroyed-nothing short of Wish or a similar effect can restore it to life, and only after the bugaboo has been slain. The bugaboo regains Hit Points equal to double the level of the consumed creature. After devouring six souls within a year, a bugaboo transforms into a bogeyman.

Mobility

When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.

Sneak Attack

The bugaboo deals 1d6 extra precision damage to Off-Guard creatures.

Striking Fear

If a bugaboo scores a critical hit with a claw Strike, the target must attempt a DC 24 will save.


Critical Success The target is unaffected.

Success The target is Frightened 1.

Failure The target is Frightened 2.

Critical Failure The target is Frightened 3 and Fleeing for 1 round.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the bugaboo.

After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.


Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.