Bugark

Level 12
Creature· coldUniqueMediumRemaster
AC
32
HP
211
Speed
20 ft.
Perception
+22
Fort
+21
Ref
+18
Will
+22
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Weaknesses fire 10
Languages chthonian, common, necril, orcish
Senses darkvision
Skills intimidation +23, religion +23, deception +22, occultism +21, stealth +20
Recall Knowledge DC 40 (religion)

Attacks

Melee Maul +27 (magical, shove), Damage 2d12+5 bludgeoning plus 2d6 cold
Melee Fist +27 (agile, magical, unarmed), Damage 2d12 bludgeoning plus 2d6 cold

Abilities

Snow Visioninteraction

Bugark ignores the Concealed condition from falling snow.

Reactive Strike

Bugark can use Reactive Strike when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.


Void Healing
Frozen Breath◆◆

Bugark exhales a 60-foot cone of razor-sharp ice that deals 6d6 cold 5d6 slashing damage (DC 30 reflex save). Bugark can't use Frozen Breath again for .

Intimidating Strike◆◆

Bugark makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Smite

Bugark chooses one enemy he can see. Until the start of his next turn, his Strikes against that foe using his maul deal an extra 6 spirit damage with the unholy trait. If the chosen enemy attacks him before the start of his next turn, the duration extends to the end of that enemy's next turn. If the enemy continues to attack him, the duration continues to extend.