Bugul Noz

Level 12
Creature· chaoticRareMediumLegacy
AC
31
HP
200
Speed
25 ft.
Perception
+23
Fort
+22
Ref
+25
Will
+23
Immunities emotion
Weaknesses cold-iron 18
Languages common, fey
Senses darkvision
Skills nature +25, survival +25, acrobatics +21, athletics +19
Recall Knowledge DC 35 (nature)

Attacks

Melee Claw +23 (magical, unarmed), Damage 3d8+6 piercing
Melee Rock +25, Damage 2d8+6 bludgeoning

Abilities

Frightful Presence

60 feet. DC 29 will

Animals take a -2 circumstance penalty to the Will save.


Horrid Visage

Creatures that see the bugul noz must succeed at a DC 31 fortitude saving throw. On a failure, creatures are Doomed 1 (or Doomed 2 on a critical failure).

Mirror Vulnerability

Upon seeing its own reflection in a mirror or other reflective surface, the bugul noz must succeed at a DC 34 will save or become Confused and Immobilized for (minimum 1 round). While confused and immobilized, the bugul noz cries and wallows in misery, making it immune to visual and auditory effects for the duration.

Flail

The bugul noz swings its limbs about wildly. It makes up to three claw Strikes, each against a different creature and each with a -2 circumstance penalty. Its multiple attack penalty doesn't increase until after it makes all the attacks.

Forest Jaunt

The bugul noz ignores difficult terrain in forests.

Haunting Wail◆◆

The bugul noz lets out a hair-raising keen. Other creatures within 30-foot area must attempt a DC 31 fortitude save.

The bugul noz can't use this ability again for .


Critical Success The target is unaffected.

Success The target takes 2d10 sonic damage.

Failure The target takes 4d10 sonic damage and gains sonic weakness 10 for 1 minute.

Effect: Haunting Wail

Critical Failure As failure, and the target becomes Fleeing for 1 round.

This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz's appearance is not merely unsightly-to view the being's form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature.

As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.