Burned-Out Efreet
Level 3Creature· elementalUncommonLargeLegacy
AC
19
HP
55
Speed
25 ft.
Perception
+8
Fort
+9
Ref
+8
Will
+12
Immunities fire
Weaknesses cold 5
Languages common, pyric
Senses darkvision
Skills deception +12, intimidation +12, athletics +11, diplomacy +8, arcana +7, crafting +7, society +7
Other Speeds fly 35 ft.
Recall Knowledge DC 20 (nature)
Attacks
Melee Scimitar +12 (fire, forceful, reach 10 ft., sweep), Damage 1d6+6 slashing plus 1d6 fire
Melee Fist +12 (agile, magical, reach 10 ft., unarmed), Damage 1d4+6 bludgeoning plus 1d6 fire
Abilities
Constant Spellsinteraction
Burning Grasp
When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.
Combat Grab◆
Requirements The burned-out efreeti has one hand free
Effect The burned-out efreeti makes a melee Strike while keeping one hand free. If the Strike hits, the target is Grabbed in the efreeti's free hand.