Cacophonous Hound Echo

Level 4
Creature· aberrationRareMediumLegacy
AC
21
HP
48
Speed
30 ft.
Perception
+13
Fort
+9
Ref
+13
Will
+11
Immunities controlled, emotion
Resistances mental 4, poison 4
Languages aklo
Senses greater-darkvision
Skills acrobatics +12, occultism +12, stealth +12, athletics +11, survival +8
Recall Knowledge DC 24 (occultism)

Attacks

Melee Jaws +13 (unarmed), Damage 2d6+4 piercing
Melee Claw +13 (agile, unarmed), Damage 1d10+4 slashing

Abilities

Greater Darkvisioninteraction
Churning Gaze

30 feet. The hound echo's eyes glow balefully, causing the internal organs of a creature that meets its awful gaze to churn and spasm. When a creature ends its turn in the aura's emanation, it must succeed at a DC 21 fortitude save or be Sickened 1 (or Sickened 2 on a critical failure). A creature that critically succeeds at its save is temporarily immune for 24 hours.

Otherworldly Mind

Whenever a creature targets the hound with a mental effect, that creature takes 1d6 mental damage (DC 21 will save). On a failure, it also becomes Frightened 1 (or Frightened 2 on a critical failure).

Vulnerable to Curved Space

When a hound echo is not adjacent to a structural angle of 90° (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.

Effect: Vulnerable to Curved Space

Limited Angled Entry

The hound echo casts a 4th-level Translocate spell, but it must transport itself into a space it can see that is adjacent to an angle of 90° (or more acute) in the structure or environment around it. For example, it could teleport to a space adjacent to a wall (using the angle between the wall and floor) or a corner in a room, or adjacent to a sizable tree growing straight up out of the ground, but not to a flat plain or a room with only curved corners and edges. It can't use Limited Angled Entr

Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.

Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.