Cairn Wight (PFS 1-20)

Level 3
Creature· evilMediumLegacy
AC
18
HP
50
Speed
25 ft.
Perception
+10
Fort
+11
Ref
+6
Will
+10
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +11, intimidation +9, stealth +6
Recall Knowledge DC 18 (religion)

Attacks

Melee Bastard Sword +12, Damage 1d12+4 slashing
Melee Claw +12 (agile, unarmed), Damage 1d4+4 slashing

Abilities

Final Spite

Trigger The wight is reduced to 0 Hit Points.


Effect The wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike.

Void Healing
Drain Life

When the wight damages a living creature with its claw Strike, the wight gains 3 temporary Hit Points and the creature must succeed at a DC 17 fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4.

Effect: Drain Life

Wight Spawn

A living humanoid slain by a wight's claw Strike rises as a wight after .

This wight spawn is under the command of the wight that killed it. It doesn't have Drain Life or and becomes Clumsy 2 for as long as it is a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains Drain Life and Wight Spawn, and is no longer clumsy.