Caligni Hunter

Level 4
Creature· caligniMediumRemaster
AC
21
HP
60
Speed
25 ft.
Perception
+10
Fort
+10
Ref
+13
Will
+8
Languages caligni, sakvroth
Senses greater-darkvision
Skills acrobatics +13, stealth +13, survival +12, thievery +11, athletics +8
Recall Knowledge DC 19 (society)

Attacks

Melee Shortsword +13 (agile, finesse, versatile-s), Damage 1d6+7 piercing

Abilities

Greater Darkvisioninteraction
At-Will Spellsinteraction
Final Fate

When the hunter dies, their soul leaves their body in an explosion of spiritual energy. All creatures in a 20-foot area take 5d6 spirit damage (DC 19 will save).

The hunter's possessions are left in a pile where they died.

Light Blindness
Double Slice◆◆

The caligni hunter makes two Strikes against the same target, one with each of their shortswords. The hunter combines the damage of any attacks that hit and applies precision damage, resistances, and weaknesses only once. Both attacks count toward the hunter's multiple attack penalty, but the penalty increases only after both attacks.

Encircling Command

Each caligni skulker within 30-foot area of the skulker can Step. Each creeper can benefit from Encircling Command only once per round.

Sneak Attack

The caligni hunter deals 1d6 extra precision damage to Off-Guard creatures.

Although caligni hunters are often pressed into leading their skulker kin, most hunters prefer to wander the Darklands or raid the surface free from those responsibilities. Their preferred assaults are usually done by solo caligni hunters or in small groups of two or three.


Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal resources, shadow their surface counterparts, or simply make mischief.