Caligni Skulker

Level 2
Creature· caligniSmallRemaster
AC
19
HP
30
Speed
25 ft.
Perception
+8
Fort
+9
Ref
+10
Will
+6
Languages caligni
Senses greater-darkvision
Skills stealth +10, acrobatics +8, thievery +8, athletics +4
Recall Knowledge DC 16 (society)

Attacks

Melee Dagger +10 (agile, finesse, versatile-s), Damage 1d4+4 piercing
Melee Dagger +10 (agile, thrown 10 ft., versatile-s), Damage 1d4 piercing

Abilities

Greater Darkvisioninteraction
Final Night

When the caligni skulker dies, their remains dissolve into a 20-foot area of inky darkness before dissipating. The darkness extinguishes non-magical light sources and attempts to counteract magical light as a 1st-rank effect with a counteract modifier.

The skulker's possessions are left in a pile where they died.

Light Blindness
Sneak Attack

The caligni skulker deals 1d6 extra precision damage to Off-Guard creatures.

Tumble Behind

When the caligni skulker Tumbles Through a creature's space, that creature is Off-Guard against the next attack the skulker makes against it before the end of its turn.

Most often found on the surface are caligni skulkers, stealing staple goods and luxuries alike. When pressed into combat by more powerful caligni, skulkers will often be sacrificed in waves to wear down the enemy. Otherwise, skulkers are fairly cautious and prefer to flee unwinnable situations.


Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal resources, shadow their surface counterparts, or simply make mischief.