Calmont

Level 3
Creature· evilUniqueSmallLegacy
AC
20
HP
35
Speed
25 ft.
Perception
+6
Fort
+6
Ref
+11
Will
+6
Languages common, goblin, halfling
Skills stealth +11, thievery +11, acrobatics +9, athletics +7, deception +7, intimidation +7, society +7
Recall Knowledge DC 28 (society)

Attacks

Melee Dagger +9 (agile, finesse, versatile-s), Damage 1d4+4 piercing
Melee Dagger +9 (agile, thrown 10 ft., versatile-s), Damage 1d4+4 piercing
Melee Shortbow +9 (deadly-d10, reload 0 ft.), Damage 1d6 piercing

Abilities

Keen Eyesinteraction

Calmont's eyes are sharp, allowing him to make out small details about Concealed or even Invisible creatures that others might miss. He gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of him. When Calmont target an opponent that is concealed from him or hidden from him, reduce the DC of the flat check to DC 3 flat for a concealed target or DC 9 flat for a hidden one.

Deny Advantage

Calmont isn't Off-Guard to Hidden, Undetected, or flanking creatures of level 3 or lower.

Nimble Dodge

Trigger A creature targets Calmont with an attack and he can see the attacker.

Requirements Calmont is not Encumbered

Calmont deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Quick Draw

Calmont draws his weapon and attacks with the same motion. He Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attack

Calmont deals 1d6 extra damage to Off-Guard creatures.

Surprise Attack

If Calmont used Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to Calmont on the first round of combat.