Candlaron's Echo

Level 21
Creature· ghostMediumLegacy
AC
46
HP
315
Speed
0 ft.
Perception
+35
Fort
+30
Ref
+33
Will
+36
Immunities death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 15
Languages draconic, elven, fey
Senses darkvision
Skills arcana +40, occultism +40, diplomacy +36, religion +36, stealth +34
Other Speeds fly 25 ft.
Recall Knowledge DC 42 (occultism)

Attacks

Melee Ghostly Hand +39 (agile, finesse, magical), Damage 8d8+8 void

Abilities

Site Boundinteraction

The Echo cannot leave the clearing.


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

Candlaron's echo rejuvenates so long as Dahak's manifestation lives.


When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Frightful Moan

Candlaron's echo laments its fate, forcing each living creature within 30-foot area to attempt a DC 44 will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to the echo's frightful moan for 1 minute.

Telekinetic Assault◆◆

The echo cries out in pain and anguish as small objects and debris fly about in a 30-foot area. Creatures in this area take 12d6 bludgeoning damage subject to a DC 44 reflex save.