Captain Talymir

Level 11
Creature· graveknightUniqueMediumRemaster
AC
31
HP
180
Speed
25 ft.
Perception
+21
Fort
+20
Ref
+18
Will
+22
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common, draconic, necril
Senses darkvision
Skills athletics +24, intimidation +22, religion +21
Recall Knowledge DC 38 (religion)

Attacks

Melee Frost Greatsword +25 (cold, magical, versatile-p), Damage 2d12+13 slashing plus 1d6 cold
Melee Fist +24 (agile, cold, unarmed), Damage 2d10+13 bludgeoning plus 1d6 cold
Melee Frost Composite Longbow +22 (cold, deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 2d8+9 piercing plus 1d6 cold

Abilities

Dragon Bondedinteraction

Captain Talymir is immune to Ulugurnix's frightful presence aura, Poison Breath, and stench aura. If Ulugurnix is destroyed, Captain Talymir becomes infuriated. He deals 2 additional damage on melee Strikes and becomes Quickened for 3 rounds; he can use the extra action to Stride or Strike.

Reactive Strike
Sacrilegious Aura

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of .

Void Healing
Devastating Blast◆◆

The graveknight unleashes a 30-foot area of energy. Creatures in the area take 12d6 cold with a DC 30 reflex. The graveknight can use this ability once every rounds.

Graveknight's Curse

This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 34 will save

Onset 1 hour

Stage 1 Doomed 1 and can't remove armor (1 day)

Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Graveknights are undead warriors granted unlife by a cursed suit of armor.