Captured Dezullon

Level 10
Creature· plantMediumLegacy
AC
30
HP
130
Speed
25 ft.
Perception
+18
Fort
+17
Ref
+21
Will
+16
Resistances acid 20
Senses low-light-vision
Skills acrobatics +21, stealth +21, athletics +19
Other Speeds climb 30 ft.
Recall Knowledge DC 27 (nature)

Attacks

Melee Vine +21 (acid, agile), Damage 3d6+8 bludgeoning plus 3d6 acid
Melee Acid Glob +23 (acid), Damage 4d8 acid

Abilities

Regeneration 15 (Deactivated by Fire)
Stench

30 feet. A creature entering the emanation must attempt a DC 27 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure is also Slowed 1. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at the save is temporarily immune to this effect for 1 minute.

Amnesia Venom

Saving Throw DC 29 fortitude


Maximum Duration 6 rounds

Stage 1 Off-Guard (1 round)

Stage 2 off-guard and Clumsy 1 (1 round)

Stage 3 Confused, off-guard, and Clumsy 2 (1 round)

Constrict

(2d6+2)[bludgeoning] damage, DC 27 fortitude


Note: A DC was not provided for this ability by Paizo. The DC present here is a moderate DC for the creature level according to the Gamemastery Guide creature building Tables.


Root

Until the next time it acts, the dezullon appears to be a normal pitcher plant. It has an automatic result of 41 (44 in forests or swamps) on Deception checks and DCs to pass as a non-creature plant.

Vomit

Trigger The dezullon is damaged by an attack


Effect The dezullon vomits the contents of its stomach into an adjacent unoccupied space, filling the space with either a dead body or still-moving zombie (a body is in one of the dezullons, a zombie is in the other). Creatures adjacent to the dezullon must succeed at a DC 28 reflex save or be splashed with a dose of the dezullon's amnesia venom.

Grab

Dezullons are dangerous carnivorous pitcher plants that dwell in forested regions with thick canopies. They hunt for meat along the forest's understory when not sunning themselves in the boughs above. Dezullons are smart enough to notice that some creatures are attracted by shiny things, and sometimes use such objects to set up ambushes. To assume that the dezullon's ambulations are slow simply because the creature has a root structure is a foolish mistake; many an adventurer has been crushed to death by this surprisingly agile plant. In addition, these dangerous plants are expert climbers, making their pursuit even more difficult to escape from.

A hungry dezullon keeps prey off-balance by spilling its putrid, psychoactive digestive juices from its central pitcher. In addition to being highly acidic, the enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia. This secondary effect makes dezullons highly sought after in some circles, including avid drug users, experimental doctors, and criminals who deal in poisons.

Many varieties of dezullon exist, including lumbering giants of incredible size, those that have tiny, cup-shaped pitchers that proliferate along lengths of creeping ivy like suckers on a squid's tentacles, and others with hundreds of blood-red, razor-sharp leaves that protrude from the inside of their pitchers like a leech's teeth. This latter variety is especially dangerous, since the leaves can all but eviscerate creatures that become ensconced inside their pitchers.