Carcaras

Level 2
Creature· animalUniqueLargeLegacy
AC
18
HP
30
Speed
20 ft.
Perception
+7
Fort
+9
Ref
+7
Will
+5
Senses low-light-vision
Skills athletics +8, stealth +7
Other Speeds swim 25 ft.
Recall Knowledge DC 26 (nature)

Attacks

Melee Jaws +10 (unarmed), Damage 1d10+4 piercing
Melee Tail +10 (agile), Damage 1d6+4 bludgeoning

Abilities

Deep Breathinteraction

The crocodile can hold its breath for about 2 hours.

Shockodile

10 feet. Creatures that enter or end their turn inside the aura take 1d4 electricity damage (DC 16 reflex save)

Aquatic Ambush

35 feet


Death Roll

Requirements The crocodile must have a creature Grabbed.


Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature Prone. If it fails, it releases the creature.

Grab

Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar-at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step.


Powerful and primeval in appearance, crocodiles are dangerous natural predators that dwell in marshes, riverbeds, swamps, and other wetlands.