Carman Rajani
Level 6Creature· evilUniqueMediumLegacy
AC
24
HP
95
Speed
25 ft.
Perception
+12
Fort
+13
Ref
+17
Will
+10
Languages common
Skills acrobatics +15, stealth +15, thievery +15, athletics +14, intimidation +14, deception +12, society +10
Recall Knowledge DC 32 (society)
Attacks
Melee Longsword +17 (magical, versatile-p), Damage 2d8+8 slashing
Melee Light Hammer +16 (agile), Damage 1d6+4 bludgeoning
Melee Light Hammer +17 (agile, thrown 20 ft.), Damage 1d6+4 bludgeoning
Abilities
Skillful Catch↺
Trigger Carman is targeted with a ranged attack by a thrown weapon and has a hand free
Effect Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.
Sneak Attack
Carman deals an extra 2d6 precision damage to Off-Guard creatures.
Sudden Throw◆
Carman quickly draws a thrown weapon and makes a ranged Strike with it. His target must succeed at a DC 22 perception check or be caught Off-Guard by the attack.
Surprise Attacker
On the first round of combat, creatures that haven't acted yet are Off-Guard to Carman.