Caterpillar Carriage

Level 18
Creature· clockworkUniqueGargantuanRemaster
AC
42
HP
380
Speed
40 ft.
Perception
+30
Fort
+33
Ref
+29
Will
+30
Resistances physical 15
Weaknesses electricity 15, orichalcum 15
Languages sakvroth, tien
Senses darkvision, tremorsense 100 ft. (imprecise)
Skills athletics +35, diplomacy +30, intimidation +30
Other Speeds burrow 40 ft., swim 20 ft.
Recall Knowledge DC 48 (arcana)

Attacks

Melee Jaws +35 (reach 15 ft., unarmed), Damage 4d10+17 piercing
Melee Wheel +35 (agile), Damage 4d8+17 bludgeoning

Abilities

Tremorsense (Imprecise) 100 feetinteraction
Darkvisioninteraction
Like Clockworkinteraction

Trigger The caterpillar carriage gains the Slowed or Stunned condition


Effect The carriage is Quickened for 1 round.

Constrict

(4d10+4)[bludgeoning], DC 40 fortitude


Rescue

The caterpillar carriage absorbs a willing construct within its reach. That construct doesn't exist separately until the caterpillar carriage releases it as an Interact action or is destroyed.

Rock Tunneler

The caterpillar carriage can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

Trample◆◆◆

Huge or Smaller, Wheel, DC 40 reflex


Improved Grab

The constructs of the Clicking Caverns all have similar designs, being made of clockwork. The most unusual feature of them is that they're self-replicating, or perhaps self-reincarnating, since the animation of a haunted construct requires a soul.


The haunted construct known as the caterpillar carriage is composed of armored segments that flow over one another as the carriage inches forward. It has two forelegs that dig grooves into the ground, making way for the many wheels situated along its underside.