Celasik

Level 13
Creature· humanoidUniqueMediumRemaster
AC
33
HP
270
Speed
30 ft.
Perception
+26
Fort
+22
Ref
+23
Will
+26
Resistances poison 15
Weaknesses cold-iron 10
Languages aklo, common, fey
Senses darkvision
Skills deception +28, diplomacy +26, acrobatics +25, performance +24, survival +24, athletics +23, stealth +23, crafting +22
Other Speeds swim 30 ft.
Recall Knowledge DC 41 (society)

Attacks

Melee Jaws +27 (unarmed), Damage 3d12+14 piercing
Melee Claw +27 (agile, unarmed), Damage 3d8+14 slashing
Melee Web +23

Abilities

Constant Spellsinteraction
Darting Legs

Requirements The jorogumo has their spider legs extended or has Changed Shape

Trigger The jorogumo is targeted with an attack


Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.

Change Shape

The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.


Jorogumo Venom

Saving Throw DC 32 fortitude


Maximum Duration 4 hours

Stage 1 3d6 poison damage and Stupefied 1 (1 round)

Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Stage 3 4d6 poison damage and Stupefied 2 (1 round)

Stage 4 Paralyzed for

Spider Legs

Requirements The jorogumo is in humanoid form


Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.

Web Trap

A creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving.

The DC to or the web trap is 32.

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.