Celestial Menagerie Bruiser

Level 8
Creature· evilMediumLegacy
AC
27
HP
135
Speed
25 ft.
Perception
+14
Fort
+16
Ref
+15
Will
+13
Languages common
Skills athletics +17, intimidation +16, stealth +13, thievery +13, survival +12
Recall Knowledge DC 24 (society)

Attacks

Melee Greatclub +20 (backswing, magical, shove), Damage 2d10+10 bludgeoning
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Melee Dagger +15 (agile, thrown 10 ft., versatile-s), Damage 1d4+8 piercing

Abilities

Opportunistic Brawler

Trigger A creature hits the bruiser with a melee Strike


Effect The bruiser attempts to Shove the creature. On a success or a critical success, the target is also knocked Prone. The bruiser can't Stride after a target it successfully Shoves in this way.

Terrifying Sneer

Frequency once per turn

Requirements The bruiser must target a creature they Shoved since the end of the bruiser's last turn


Effect The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.