Centipede Carcasses Trap
Level 5Hazard (Complex)HazardMediumLegacy
AC
22
HP
20
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth
+11
Recall Knowledge DC 20 (arcana)
Disable DC 23 nature (trained) to bend the centipede carapace so the wire can't pull out any more legs, or DC 21 thievery (expert) to cut the springy wires. After all three carcasses are disabled (regardless of the check used), the trap is deactivated. The trap automatically deactivates after 10 rounds.
Three giant centipede carcasses have wire springs that pull out and fling their sharpened legs around the room.