Chafkhem

Level 8
Creature· evilUniqueMediumLegacy
AC
26
HP
135
Speed
20 ft.
Perception
+17
Fort
+15
Ref
+16
Will
+17
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10
Languages aklo, common, necril
Senses darkvision
Skills arcana +19, occultism +17, acrobatics +16, diplomacy +16, intimidation +16, athletics +15, religion +15
Recall Knowledge DC 34 (religion)

Attacks

Melee Fist +19 (agile, finesse, unarmed), Damage 2d6+7 bludgeoning
Melee Staff +18 (two-hand-d8), Damage 1d4+7 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Despair

30 feet. Living creatures are Frightened 1 while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 will save (after taking the penalty from being frightened) or be Paralyzed for 1 round.

The creature is then temporarily immune for 24 hours.

Effect: Despair

Rejuvenation

When Chafkhem is destroyed, necromantic energies rebuild his body in the magic circle in his room over . If the re-forming body is destroyed during that time, the process starts anew. Chafkhem can be destroyed for good with a Consecrate ritual, or if the magic circle is destroyed.

Void Healing
Warding Script

Trigger A creature Chafkhem can see makes a melee Strike against Chafkhem


Effect Chafkhem traces a magical glyph in the air that glows and fades. The triggering creature must attempt a DC 25 fortitude save.


Success The target is unaffected.

Failure The target is Blinded until the start of its next turn.

Critical Failure The target is blinded for 1 minute.

Mummy Rot

This disease and any damage from it can't be healed until this curse is removed. A creature killed by mummy rot turns to dust and can't be resurrected except by a 7th-rank Resurrect ritual or similar magic.

Saving Throw DC 24 fortitude


Stage 1 carrier with no ill effect (1 minute)

Stage 2 6d6 void damage and Stupefied 1 (1 day)