Chandriu Invisar

Level 6
Creature· chaoticUniqueMediumLegacy
AC
23
HP
64
Speed
0 ft.
Perception
+17
Fort
+12
Ref
+17
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 7
Languages common, elven, sakvroth
Senses darkvision
Skills society +16, stealth +15
Other Speeds fly 25 ft.
Recall Knowledge DC 32 (occultism, religion)

Attacks

Melee Ghostly Hand +16 (agile, finesse, magical), Damage 3d8+4 void

Abilities

Site Boundinteraction

Area C36 and C37 .


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 21 diplomacy check.

Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is Slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.


When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently

Void Healing
Despairing Cry◆◆

Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30-foot area to attempt a DC 24 will save.

On a failure, a creature becomes Slowed 1 (Slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.