Chandriu Invisar
Level 6Attacks
Abilities
Area C36 and C37 .
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
To put Chandriu to rest permanently, a hero must convince her to stop pining over Volluk with a successful DC 21 diplomacy check.
Regardless of the result of this check, Chandriu flies into a rage and attacks, but if the Diplomacy check is successful, she is Slowed 1 for 10 rounds while she fights. If defeated while she is slowed, she is put to rest.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently
Chandriu wails in despair at her loss and betrayal, forcing each living creature within 30-foot area to attempt a DC 24 will save.
On a failure, a creature becomes Slowed 1 (Slowed 2 on a critical failure) for 1 round as they are overcome with sadness over their own missed opportunities. On a success, a creature is temporarily immune to Chandriu's Despairing Cry for 1 minute.