Chaos Gulgamodh

Level 21
Creature· chaoticUniqueGargantuanLegacy
AC
46
HP
400
Speed
40 ft.
Perception
+35
Fort
+39
Ref
+29
Will
+29
Resistances cold 15, electricity 15, fire 15, physical 20
Senses darkvision
Skills athletics +40
Recall Knowledge DC 52 (arcana)

Attacks

Melee Massive Scythe +38 (adamantine, deadly-4d10, magical, reach 25 ft., trip), Damage 4d10+19 slashing
Melee Cannon Arm +38 (adamantine, chaotic, magical, reach 20 ft.), Damage 4d10+19 bludgeoning plus 1d6 spirit plus 1d6 fire
Melee Foot +40 (adamantine, magical, reach 20 ft., unarmed), Damage 4d8+19 bludgeoning plus 1d6 spirit
Melee Arcane Cannon +29 (chaotic, magical), Damage 6d8+12 fire plus 1d6 spirit

Abilities

Adamantine Strikes

Chaos Gulgamodh's body—including the appendages it uses to make melee Strikes—is made of adamantine.

Cannon Fusillade◆◆

Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot area. Creatures in the area take (10d10+20)[fire|options:area-damage] damage (DC 43 reflex save).

On a failed save, a creature is subjected to a Warpwave effect. On a critically failed save, a creature is Stunned 1.

Chaos Gulgamodh can't use Cannon Fusillade again for .

Trample◆◆◆

Huge or smaller, foot, DC 43 reflex


Knockdown