Charau-ka Dragon Priest

Level 6
Creature· chaoticUncommonSmallLegacy
AC
23
HP
90
Speed
25 ft.
Perception
+15
Fort
+14
Ref
+12
Will
+15
Immunities fire, paralyzed, sleep
Languages chthonian, draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Skills intimidation +15, religion +15, athletics +13, survival +13, acrobatics +12
Other Speeds climb 25 ft.
Recall Knowledge DC 24 (arcana, society)

Attacks

Melee Longsword +17 (magical, versatile-p), Damage 2d8+6 slashing
Melee Bite +16, Damage 1d10+6 piercing plus 1d6 fire
Melee Claw +16 (agile, unarmed), Damage 1d10+6 slashing
Melee Tail +16 (reach 10 ft.), Damage 1d8+6 slashing
Melee Thrown Rock +15 (thrown 20 ft.), Damage 2d6+6 bludgeoning

Abilities

Twisting Tail

Trigger A creature within reach of the priest's tail uses a move action or leaves a square during a move action it's using.


Effect The priest makes a tail Strike at the creature with a -2 penalty. If it hits, it disrupts the creature's action.

Breath Weapon◆◆

The priest breathes fire that deals 7d6 fire damage in a 30-foot area (DC 23 reflex save).

It can't use Breath Weapon again for .

Shrieking Frenzy

Trigger The charau-ka's turn begins.

Frequency once per hour


Effect The charau-ka dragon priest is Quickened until the end of its turn, and can use the extra action to Stride or Strike. While in the frenzy, the dragon priest can't speak and automatically critically fails Stealth checks, due to its loud wailing.

Thrown Weapon Mastery

Any weapon a charau-ka dragon priest throws gains the deadly d6 weapon trait. Furthermore, when a dragon priest throws an improvised weapon, it does not take the -2 penalty for doing so, nor does it take a penalty for using a thrown improvised weapon with the nonlethal trait to make a lethal attack.

Volcanic Eruption◆◆◆

Requirement The priest is standing on the ground.


Effect The priest slams his fists into the ground, causing fire to erupt from the earth. Each non-worshipper of Dahak standing on the ground in a 15-foot area must succeed at a DC 25 reflex save or fall Prone and take 1d6 bludgeoning 2d6 fire.