Charau-ka Shrieker Crew

Level 8
Creature· charau-kaGargantuanRemaster
AC
26
HP
135
Speed
25 ft.
Perception
+16
Fort
+15
Ref
+19
Will
+15
Weaknesses area-damage 8, splash-damage 8
Languages draconic, mwangi
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +18, intimidation +16, stealth +14
Other Speeds climb 25 ft.
Recall Knowledge DC 24 (society)

Abilities

Troop Defenses

HP 135 (4 segments); Thresholds 90 (3 segments), 45 (2 segments)

Troop Movement
Frenzied Hatchets

1 to 3

Frequency once per round


Effect The charau-ka engage in a coordinated melee attack against each enemy in a 5-foot emanation (DC 23 reflex save). The damage depends on the number of actions.

1 (1d6+2)[slashing|options:area-damage] damage

2 (2d6+10)[slashing|options:area-damage] damage

3 (3d6+13)[slashing|options:area-damage] damage

Shrieking Charge◆◆

With raucous shrieks, the shrieker crew charges forward. The troop Strides twice. If they move at least 10 feet, the crew deals (3d6+13)[slashing|options:area-damage] damage (DC 23 reflex save) to each enemy in a 5-foot emanation at the end of the crew's movement. Each target who fails this save is also Deafened for 1 round.

Storm of Daggers◆◆

The charau-ka hurl daggers as a ranged attack in the form of a barrage. This barrage is a 10-foot burst within 30 feet that deals 5d4 piercing damage (DC 23 reflex save). The range increases by 15 feet if the charau-ka are above their targets. When the shrieker crew is reduced to 2 segments, this area decreases to a 5-foot burst.

Charau-ka are small humanoid apes who live in tropical jungles, especially within the Mwangi Expanse. Shrieker crews patrol the canopies close to charau-ka settlements, keeping predators at bay. Sometimes, a group of charau-ka will devote themselves to the demon lord Angazhan and become a bloodthirsty hunting party.