Charau-ka Shrieker Crew
Level 8Abilities
HP 135 (4 segments); Thresholds 90 (3 segments), 45 (2 segments)
1 to 3
Frequency once per round
Effect The charau-ka engage in a coordinated melee attack against each enemy in a 5-foot emanation (DC 23 reflex save). The damage depends on the number of actions.
1 (1d6+2)[slashing|options:area-damage] damage
2 (2d6+10)[slashing|options:area-damage] damage
3 (3d6+13)[slashing|options:area-damage] damage
With raucous shrieks, the shrieker crew charges forward. The troop Strides twice. If they move at least 10 feet, the crew deals (3d6+13)[slashing|options:area-damage] damage (DC 23 reflex save) to each enemy in a 5-foot emanation at the end of the crew's movement. Each target who fails this save is also Deafened for 1 round.
The charau-ka hurl daggers as a ranged attack in the form of a barrage. This barrage is a 10-foot burst within 30 feet that deals 5d4 piercing damage (DC 23 reflex save). The range increases by 15 feet if the charau-ka are above their targets. When the shrieker crew is reduced to 2 segments, this area decreases to a 5-foot burst.
Charau-ka are small humanoid apes who live in tropical jungles, especially within the Mwangi Expanse. Shrieker crews patrol the canopies close to charau-ka settlements, keeping predators at bay. Sometimes, a group of charau-ka will devote themselves to the demon lord Angazhan and become a bloodthirsty hunting party.