Charn Scarnetti

Level 3
Creature· humanUniqueMediumLegacy
AC
18
HP
45
Speed
25 ft.
Perception
+11
Fort
+6
Ref
+10
Will
+11
Languages common
Skills deception +10, diplomacy +10, intimidation +9
Recall Knowledge DC 28 (society)

Attacks

Melee Rapier +12 (deadly-d8, disarm, finesse), Damage 1d6+5 piercing
Melee Fist +12 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Ghostly Hatchet +22 (agile, finesse, magical), Damage 1d6 bleed plus 2d6+11 void

Abilities

Lip Reader

After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Read Lips feat.

Noble's Ruse

Frequency Once per round


Effect The noble Feints. On a success, the noble Strikes the target.

Sneak Attack

The noble deals 1d6 extra precision damage to Off-Guard creatures.

Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Day-to-day life for a noble is often a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. However, despite what some might believe, life as a noble is often quite dangerous and requires far more intellect than it would appear-along with a healthy dose of suspicion.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.