Chea

Level 9
Creature· beastUniqueMediumLegacy
AC
27
HP
155
Speed
40 ft.
Perception
+18
Fort
+18
Ref
+21
Will
+15
Languages common, vudrani
Skills acrobatics +20, athletics +18, stealth +18, religion +16, occultism +13
Recall Knowledge DC 36 (nature, society)

Attacks

Melee Fist +19 (agile, finesse, magical, nonlethal, unarmed), Damage 2d6+11 bludgeoning
Melee Jaws +19 (agile, finesse, magical, unarmed), Damage 2d4+11 piercing
Melee Wind Crash +19 (agile, nonlethal, propulsive, unarmed), Damage 2d6+11 bludgeoning

Abilities

Change Shapeinteraction

Chea changes between her humanoid shape or hybrid shape. She gains a jaws unarmed Strike while in her hybrid shape.

Quick Changeinteraction

Trigger Chea rolls initiative


Effect Chea's instincts kick in and she takes on an aggressive stance. Chea uses Change Shape to enter her hybrid form.

Animalistic Resistance

Chea gains a +2 circumstance bonus to saves to resist diseases and poisons.

Flurry of Blows

Chea makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Flying Kick◆◆

Chea launches herself at a foe. She makes a Leap or attempts a High Jump or Long Jump. At the end of the jump, if she's adjacent to a foe, she can immediately Strike that foe with an unarmed attack, even if the foe is in midair. She falls to the ground after the Strike. If the distance she falls is no more than the height of her jump, Chea lands upright and takes no damage.

Pack Tactics

If an enemy is within reach of Chea and at least two of her allies, that enemy is Off-Guard against Chea.

Powerful Fists

Chea's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.