Chelaxian Assassin

Level 8
Creature· humanMediumRemaster
AC
25
HP
110
Speed
25 ft.
Perception
+18
Fort
+11
Ref
+17
Will
+16
Languages common, dwarven, elven, gnomish, halfling
Skills deception +19, society +18, stealth +18, diplomacy +17, performance +17, thievery +16
Recall Knowledge DC 24 (society)

Attacks

Melee Dagger +18 (agile, finesse, magical, versatile-s), Damage 2d4+6 piercing
Melee Dagger +18 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+6 piercing
Melee Fist +17 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning

Abilities

Unnoticeable Guileinteraction

The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 27 will save (DC 28 will in dungeon environments while the Chelaxian assassin is wearing their camouflage suit) or the Chelaxian assassin becomes Hidden to them. This effect ends if the Chelaxian assassin moves without Sneakin

+2 to Perception to Detect Snares and Hazards
Devilish Feint

When the Chelaxian assassin successfully Feints, the target is Off-Guard against the Chelaxian assassin's weapon attacks until the end of the Chelaxian assassin's next turn. On a critical success, the target is off-guard against all weapon attacks for that time, not just the Chelaxian assassin's.

Sneak Attack

The Chelaxian assassin deals an additional 3d6 precision damage to Off-Guard creatures.

Strike of Terror◆◆

Requirements The Chelaxian assassin is Hidden from the target of this ability


Effect The Chelaxian assassin makes a Strike with a dagger. If they hit and deal damage, the damaged creature is Frightened 1 (or Frightened 2 on a critical hit).